Scientists by Ambient.Impact ---------------------------- Credits: - original models and textures from HL PS2 by VALVe and Gearbox - some parts from Blue-Shift, by Gearbox - needle taken from med_crategibs.mdl in HL's pak0.pak - high res ID tag texture made by me - eye texture made by me - tundra_cool for the extra S&I heads - the ever-present omniscient perfect one, Hot Mango Flush, for bugging me to get the S&I version done (not included here, because they are included in the mod) Tools used: - Milkshape 3D 1.7.1 - LithUnwrap 1.3 - Adobe Photoshop CS - studiomdl by VALVe - Kratisto's Half-Life MDL Decompiler 1.2 - EditPad Lite Changes: 1.0 - long ago - reskinned heads with higher-res HD Pack textures - reskinned eyes and mouth - body reskinned - labcoat now has polys on both sides (so that the inside is visible) - converted some missing animations from HD Pack model 1.2 - August 20th, 2004 - removed all RtCW textures - many texture changes/edits - trousers - shirt - tie - heads and hands - ID tags - many changes to the meshes - new, modelled belt - inside of the labcoat tweaked heavily, should no longer be able to see through it in any place - Luther's head reshaped a bit - remodelled mouth and teeth, teeth are now more 3D - many small tweaks everywhere - divided the model into proper smoothing groups - added all missing animations (not all have tie/labcoat/finger bone keyframes yet) - Opposing Force version: - replaced the clipboard model and animations with one from the PS2 disc - Walter's head tweaked for the hologram: eyes are fixed, to prevent the entire eye being seen when model is additive; mouth details removed and mouth made 100% black, thus making it invisible 1.2.1 - January 3rd, 2005 - changed FPS in "c1a0_catwalk" to 8, to compensate for the PS2 animation's length, which was causing the scripted sound files to overlap (thanks to Executor for noticing this) - split the models into parts, using the $sequencegroup command Ambient.Impact > ambientimpact.hl-improvement.com <